Ubisoft's most recent financial report has handed Microsoft an unexpected New Year surprise...
Ghost Recon Advanced Warfighter 2 has slipped out of the developers release schedule for this fiscal year on the PS3 - handing the Xbox 360 a timed exclusive over its next-gen rival!
Set to hit our vanilla machines on March 9, the PS3 version of GRAW 2 will not appear before that months end (as Ubisoft's fiscal year concludes on March 31). And as of yet, there is no confirmed release date for the title on Sony's behemoth looking further ahead into 2007 - will this lead stretch over days, or months?
In a period where the Xbox 360 is starting to kick up its heels in the race for home console glory, this delay does not bode well for Sony. Especially when you factor in their underwhelming exclusive games on the PS3 thus far.
Remember, there is still the single player demo of GRAW 2 to look forward to. Find out more about that here, but first tell us why you think this delay may have come about and debate any likely impact it will have in the comments box below.
Editors Note: It appears that Gamestop now has the PS3 Version listed for a June 2007 release, it looks to be a 3 month delay. - Sjohn
Over at the Hushed Casket forums rapture posted a screenshot of the email he received confirming that he was in on the Halo 3 beta. We also got word from Gabe that he too got an invite and was one of those early entrants who slipped past the official launch of Halo3.com. And for everyone who received the mass email from Microsoft telling you to watch your inbox for an invite, don't fret, you aren't a loser just yet. We confirmed with rapture that he too received that mass email, but also received a separate beta invite email. Good luck guys! The floor is now open for braggers who received a beta invite ... brag away.
Need a quick pick-me-up for the new week? Then sit back and imagine yourself as the main character in an exciting Fable where you own this incredible, sprawling castle. Or, at the very least, check out this awesome new piece of concept art from "Fable 2."
Check out all the 360-hq info on fable 2 in the 360-Hq Games Database which is located here.
Pacific City notes a dramatic increase in crime as the city’s gangs prepare for the ultimate “Crackdown,” exploding onto store shelves and Xbox Live on Feb. 20.
Microsoft Game Studios today announced that the highly anticipated action title “Crackdown™” has gone gold. From developer Realtime Worlds and the mind of acclaimed creator Dave Jones, “Crackdown” is poised to raid retail throughout North America on Feb. 20.
Boasting an immersive — and highly explosive — three-dimensional world in which players can rain down justice from rooftop to road, “Crackdown” offers gamers the opportunity to take down the gangs of Pacific City in a massive, single-player campaign or with a friend over the title’s cooperative mode via Xbox Live®.
“The excitement for ‘Crackdown’ is evident through the significant number of pre-orders and affirms the continued Xbox 360™ momentum in 2007,” said Jeff Bell, corporate vice president of Global Marketing in the Interactive Entertainment Business Entertainment and Devices Division at Microsoft Corp.
Those gamers anxious to get an early glimpse at the title will be able to enjoy the “Crackdown” demo available through Xbox Live Marketplace this month. And, as previously announced, “Crackdown” fans will be offered a special bonus with the purchase of each specially marked copy: access to the coveted “Halo® 3” multiplayer beta program.*
From Realtime Worlds, “Crackdown” pushes the action-driving hybrid genre into the next generation with the first ever truly 3-D playground. Gamers will level up their Agent’s strength, agility, firearms, explosives and driving skills while scaling the fully vertical world of “Crackdown.” This M-rated game incorporates revolutionary co-op gameplay throughout the entire freeform campaign. Creating a volatile *****tail of judicial oppression, players will clean up the streets of a truly interactive world when ”Crackdown” hits store shelves at an estimated retail price of $59.99.
Bungie has revealed that Halo 3's single-player is now in a state that's almost playable, from the beginning right through to the end. Unfortunately though, according to the developer, the game is still apparently a bit "all over the place" in terms of performance.
"Pretty much every level is not only in the build, and for want of a better word, populated, but that the levels actually flow together pretty well. It's playable enough now, from end to end, that we've started testing properly for difficulty and length. Performance is all over the place of course, from build to build," explained Bungie's Frank O' Connor.
Speaking as part of the weekly Halo 3 update on Bungie's website, O' Connor also noted the game is steadily being upped in terms of graphical finesse. "Layers. Layers and layers of detail. That's what's going into Campaign now, and the speed at which it's happening is astonishing," he revealed. "Artists are checking in such amazing stuff, at such an amazing rate, that something you get at 6pm might be markedly different than something you picked up at 8am."
For the next two weeks O'Connor will be getting to grips with the dialogue in the game. "We have a lot more characters this time around, with more Marines, Grunts, Brutes, Elites and more to write dialogue for. The acting roster is being filled out now, and the people involved are going to be amazing folks to work with. True talents, old and new, famous and obscure. It's going to be a riot.
"The sheer number of characters on screen, talking simultaneously, affects the flavour of combat. Hearing three grunts panic while two charge you, yelling, makes combat feel way more intense. Grunts are still funny, but it's not so funny when they're winging plasma 'nades at you like The Big Unit after a bad haircut. The number of times I have been taken by surprise by a gang of angry Grunts - I can't even tell you. And don't even get me started on Brutes and Jackals."
We've all been surprised by a series of angry Grunts from behind, Frank. Don't worry.