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Xbox 360 Homebrew under Development: MAME360, ScummVM
Xbox 360 Homebrew under Development: MAME360, ScummVM Published by: forahobby on Tuesday, March 06, 2007 Tagged: Homebrew , Xbox 360 , News has just been annouced by a trusted developer who wishes to remain Anonymous about his work on porting the MAME and ScummVX emulators to the Xbox 360.
With the most recent news about the Hypervisor Exploit there is a glimmer of hope for all homebrew lover's that we may be able to run these emu's on a retail xbox 360 sometime in the future.
Here's a direct quote from the Anonymous Developer :
In light of the recent 360 hack and possibility of widespread homebrew in the future, I wanted to share some news with you.
I've been working on a port of MAME to the 360. I call it 'MAME360'.
Now for a bit about the project :
- It's based on MAME 0.112 and is fairly easy to keep up-to-date (doesn't need any messing around with like Mameox on the xbox).
- Originally it was based on SDLMAME but I've since ported a 360 specific osd layer (so SDL for the 360 exists - as an aside I also have a port of ScummVM in the works too).
- Mame doesn't include any dynarec cpu emulation on anything other than an x86 platform. So any game that is PSX or N64 based for example doesn't run at all well.
- Most other stuff (that I've tried) runs pretty well.
- At the moment it will only run on 360 dev/debug/test kits. Whether it will ever run on a hacked retail box remains to be seen.
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